by Anne Toole | Dec 9, 2019 | profile
Being a passionate artist, Alice Grosseman Mattosinho always knew she would never stop drawing. Since a very young age, comic books, manga, cartoons and video games caught her attention and helped her explore different possibilities and improve her own art style and skills. After 4 years working in the game industry, she founded Rebel Hound…
by Anne Toole | Oct 1, 2019 | profile
Elizabeth Hargrave is a board game designer. Her game, Wingspan from Stonemaier Games, won the prestigious 2019 Kennerspiel des Jahres (Game of the Year).
by Anne Toole | Aug 14, 2019 | profile
Samantha is the producer/operating manager who handles all kinds of game-dev outsourcing and technical connections with SDK on different release platforms (iOS/Android). She has been working for 3 years at EA’s PopCap Shanghai. Previously, she worked in a variety of roles, from game designer to PM. She has shipped several game products in Console/PC Online/Web at PopCap Shanghai, Ubisoft Shanghai, Shanda, and Real Networks Beijing.
by Anne Toole | Jul 8, 2019 | profile
Celia Pearce is a 30+ year veteran game designer, college professor, researcher, writer, curator and co-founder of IndieCade. She is a frequent conference speaker and just had two of her games shown at Come Out & Play in New York, her first festival ever! PLEASE...
by Anne Toole | Jun 7, 2019 | profile
Sarah Baylus is the lead writer at Larian Studios, developers of the role-playing games Divinity: Original Sin (2014) and Divinity: Original Sin 2 (2017), hailed as modern classics in their genre. The titles have won over 160 awards such as GameSpot‘s PC Game of the...
by Anne Toole | May 1, 2019 | profile
Sophie Brugmann is a Production Manager at Build A Rocket Boy. She acts as central point of contact for the development teams and is mainly focused on coordination and scheduling on the technical side across the studios in Budapest and Edinburgh. Before joining the company, Sophie worked as a Game Evaluation Specialist at a publisher in Germany. She then became part of a fast-growing mobile games start-up, where she was leading the administrative/operational side of the business.
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