Katrina Schnell

Just Watch: WIG SIG profiles Pillars of Eternity producer Katrina Garsten

Katrina Garsten (nee Schnell) was formerly a Producer at Obsidian Entertainment and has been involved with game development since 2012. Previously, she worked as a Production Coordinator Intern on multiple titles in West Hollywood. In her free time, she loves reading...
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Intersectionality and Women in Games Roundtable at GDC

So many fantastic events for women this week at GDC, we hope you have room for one more. Join us this Thursday at the annual Women in Games SIG roundtable, which is open to all badges, including Expo. “We Are More” Roundtable: Intersectionality and Women...
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Jane Jensen

Women’s History Month: Jane Jensen, creator of Gabriel Knight

Jane Jensen joined Sierra On-line as a writer/designer in 1991, leaving behind a career as a software engineer. She designed classic adventure games at Sierra including King’s Quest VI (with Roberta Williams) and the Gabriel Knight series. In the early 2000’s, she co-founded Oberon Media and designed puzzle and hidden object games while there, including a James Patterson series of hidden object games and “Dying for Daylight”. After a successful Kickstarter in 2012, Jensen began a studio called Pinkerton Road and published Moebius: Empire Rising and a 20th anniversary edition of Gabriel Knight: Sins of the Fathers. She’s the author of over 20 novels, writing mystery/thrilllers under Jane Jensen and romance under Eli Easton.

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The IGDA Women in Games (WIG) Special Interest Group (SIG) was formed to create a positive impact on the game industry with respect to gender balance in the workplace and the marketplace. The IGDA WIGSIG offers community, resources and opportunities to those already in the games industry, as well as people seeking to break into the business.

Get Involved

Be a part of the Women in Games community. Your involvement in our community brings us closer to the goal of building greater awareness amongst our peers and colleagues of relevant programs, issues and opportunities that serve to help diversify the state of game development.

Speaker Bureau

We’re consolidating a more diverse list of speakers for game development and tech events. Throw your hat into the ring by clicking here.

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