Samantha Kalman is an independent Artistic Technologist and founder of Timbre Interactive, LLC. She is a self-taught game designer, programmer, and musician. Her current project is Sentris, a unique puzzle game funded via Kickstarter that’s intended to help everybody create music. Previously, as a Design Technologist at Amazon she developed and co-designed interactive user experience prototypes for the Fire Phone. And as QA Director at Unity Technologies she helped thousands of developers make games by shipping multiple versions of the Unity engine. She is based in Seattle, owns a cat, and always enjoys a nice glass of wine.

Originally posted October 4, 2014

Name: Samantha Kalman
Vocation: Director, Timbre Interactive
Years of experience: 2
Location: Seattle
Twitter: @SamanthaZero

Shipped Game Titles:
Sentrishttp://store.steampowered.com/app/303530/
Unity (engine)

1. What are you currently reading and/or playing? 
The Wolf Among Us and Shadow of Mordor.

2. First time you knew you wanted to work in games was…?
While playing Final Fantasy VI.

3. What was your favorite mistake?
Prioritizing a steady job & income instead of my passion projects.

4. What was your favorite success?
Funding Sentris on Kickstarter.

5. What’s the best advice you ever got?
Fail early and often.

6. Share one thing few know about you.
I was an early employee of Unity.

7. What’s one thing or trend you’re most excited about in the industry?
Virtual Reality

Bonus: 8. Anything else you want to add?
The only person stopping you from following your dreams is yourself.

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Feel free to reblog with a link back to this post. If you are a lady dev who’d like to be profiled or would like to nominate one, please contact Anne [at] igda [dot] org