Samantha is the producer/operating manager who handles all kinds of game-dev outsourcing and technical connections with SDK on different release platforms (iOS/Android). She has been working for 3 years at EA’s PopCap Shanghai. Previously, she worked in a variety of roles, from game designer to PM. She has shipped several game products in Console/PC Online/Web at PopCap Shanghai, Ubisoft Shanghai, Shanda, and Real Networks Beijing.
MissionThe IGDA Women in Games (WIG) Special Interest Group (SIG) was formed to create a positive impact on the game industry with respect to gender balance in the workplace and the marketplace. The IGDA WIGSIG offers community, resources and opportunities to those already in the games industry, as well as people seeking to break into the business.
Be a part of the Women in Games community. Your involvement in our community brings us closer to the goal of building greater awareness amongst our peers and colleagues of relevant programs, issues and opportunities that serve to help diversify the state of game development.